Here is where changes that are made to the soundpack will be documented, so you know what has been changed, fixed, and or added!

version 2.8.2
*thanks to valiant8086 modifies ground combat and adds sounds to make things easier to hear. 
version 2.8.1.1
*reverts combat.set  and ground.set to the versions originally included in version 2.8.0. This fixes numerous bugs and rule violations that were added by mistake in 2.8.1's initial release.
Version 2.8.1
*updated credits.
*updated information about where to submit suggestions.
*updated information about where to submit pesky bugs.
*updated readme removing the old e-mail address.
*actually updates peoplecontrib so it reflects the actual last modified date.
*updates the startup message to reference the issue tracker and where you can find it's URL.
*slight cosmetic and readability changes to readme.txt.
*modifies several sound files to make them not suck.
*modifies ground combat to use a different sound for enemy damage notifications.
*adds a low grid sound file, and modifies the trigger to use it instead of the loud as piss failsafe sound.
*adds buffers, see buffers.txt for keystrokes and help on buffers.
*screen reader gags the computer says in ships, but leaves the line stil visible in the output window. The screen reader will only read the second half of the line.
*adds #exec {LoadBuffers} to "star conquest.set".
*changed the sound for the alliance channel, newbie, and for comm notifications.
*gagged a flight control scanner says from being spoken, but it still appears in output window and in logs.
*Made it easier to tell when you are dealing with one Glythmaker enemy or two by panning alpha and beta to the left or right.
*Made it faster to identify where a target is coming from if you are gunning in a fortress.
*Fixed a bug where fehu and uruz drones didn't trigger sounds when they detached from the wall.
*changed the trigger so the sound for containers at GMG is more reliable.
*fixes a ground combat trigger that wasn't triggering the proper sound. Now, the entire launch text for battlesuits to nests triggers the proper sounds.
*Set up triggers for launching to and from glyph stations.
*Adjusted the trigger for getting hit by multiple projectiles so you hear a sound for them as well as single shots.
*updates crewfinder sound.
*updates the ooc sound.
*replaces power on and power off sounds with the older sounds.
*removes panning from templars.
*updates to fix the storing of messages even if comm sounds are off. They store now regardless of sound setting.
*fixed it so that purring softly, as sent by people, doesn't trigger the felo purring.
*streamlined some of the felo code slightly
*Launching from a fortress no longer triggers the enter battlesuit sound on top of the launching sound.
*fixed a few sound file errors in ground combat.
*Crabs and carps will now trigger the correct damage warning sound. Thanks go to Monique for pointing this one out.
*Now, scanning a ship will not speak the first line that informs you a scan is being run, and plays a sound instead.
*The PA buffer should work more reliably now.
*Fixed a bug where, if ship hit gagging were disabled, you would hear information about what ship hit you twice.
*At Monique's request, a feature has been added to the pack which allows engineers to keep track of what weapons are hitting your ship during combat actions. This option is off by default but can be enabled with control+f4.
*Hopefully fixed an issue where, when loading the pack for the first time, some settings would not match what the soundpack told them they should be.
Version 2.8
We got rid of some bari combat sounds that only seemed to trigger sometimes.
In the name of not having a ton of sounds for one function, we got rid of several repair sounds.
We now have a bari scraping ship sound.
Fixed it so that the community1 channel actually uses a community1 sound instead of what will now be the OOC sound.
The sound when mother is preparing to use the laser is changed.
There should now be a sound when a MICE stands alone.
There is now a sound when something is blinded.
We added a different sound when an enemy turns toward you verses your allies with ground combat.
The patrol waypoint sound is fixed.
The rapid warp sound is fixed.
Changed the beta and uruz ability prep sound per request.
The energy core sound is fixed.
The error for looking while in a battlesuit is fixed. Thanks for the help Stephen.
*Fixed a typo in the Welcome Back to Star Conquest trigger.
* Added a sound for OOCly room messages.
* Added a sound for another SAY trigger.
* Added a wears off trigger for flurry on the Turttle battlesuit.
* Fixed the Bob and Weave wears off trigger for the turttle battlesuit.
* Added the same sound for moving under BOOST power for when the starship starts moving if AFTERBURNER is on.
* Changed the RDICE command to RDI. I know, it's so small but it wasn't rolling dice, it was rolling one 6-sided di.
* Lowered the roundtime sound as it was quite loud.
* Updated the sounds folder version to 2, as it should've really been updated to 2 under version 2.7.
* Removed a few old things that the soundpack no longer needs.
* Fixed it so you hear it say that all text has been gagged if you use the SHIFT-F12 key.
* Social sounds will no longer play if all sounds are off. Oops.

* Please update the entire sounds and scripts folders along with the StarConquest.set file
version 2.7
The roundtime sound has been changed.
There was a sound changed dealing with cores for the breach pods.
Alass, we may have a rapid assault sound.
The flare sound is fixed.
Fixed some text in the peoplecontrib.
* Made it easier for us to update the date that the soundpack was last modified.
* If sounds are off it no longer turns off the triggers for some PA messages.
* Fixed another trigger to do with the PA messages, and cleaned up something else with PA code.
* Added control+F12 to check settings of your soundpack.
* Added the RELOADSP command, to reload the soundpack. It will play a beep once it has completed the reload.
* Added a RDICE command, complete with a sound of rolling dice to roll a dice through the soundpack.
* Added a LENGTH command which opens a prompt dialog box to check the length of a string.
* Did a rework of the CHANONE and CHANTWO prompts. You won't notice much userside, other than it tells you once it sets the channels name what it sets it to. This might help you notice a typo if you have one. I think I changed something else with one of the commands in there, but it's currently almost 4 A.M, and I'm tired. Goodnight, soundpack.
* Yeah, our e-mail address really reads scsoundpack@gmail.com. Yay!
* Added a little beep once landing is complete, so that you don't try and power down while landing. This should help it so people don't crash their ships.
* Added the credits sound when you submit planets, and when you pay for your belt workers.
* You'll now hear social sounds along with the channel sound with whatever you set as your first community channel. It only worked correctly for the second one, but now the first works.
* We've rewritten the Star Conquest.set file for loading features. Also I know it's in the same update, but with this change redid the RELOADSP command.
* Made a tiny change to a trigger for ground combat.
* Made it so you get the warning about your damage going over a percentage, along with enemies. If you don't like it, we can put it back.
* Added more sounds for trains (just fixed a few triggers) and added a home made train whistle sound.
* Maybe made it so that if you install the soundpack for the first time with the settings.set file, communication sounds should come enabled. If they don't, please hit CONTROL+F1! Thanks.
* Made it so you have a sound when you enter a ship again.
* Added the little beep to alert that you're landed on an asteroid, much like planets and stations.
* Removed Sapi from the soundpack.

version 2.6
Added a few links to the website, and made the website meet WCAG 2.0 guidelines.
Changed the wears off sound that we have for text such as illuminate, radiate and more.
Added a sound for when someone other than yourself flares.
We now have a sound that indicates if there is an open mic in the room. You can hear it when you walk into a room as well as just typing l or look.
Fixed an error that I caused in version 2.5. Hopefully nobody noticed it.
Added sounds for the new megapod breach.
There should be a sound for when you cause a traceback.
The leadership sound for rift linked ships is now fixed.
The asteroid landing sound has a decent chance of being fixed.
Finished clean up of the ground combat and space combat folders, probably.
* Added a sound for when you talk to a ship buddy. No, I wasn't creative and it uses the normal robot say sound.
* Moved all the robot and catbott stuff out of misc.set under misc heading, and put it into Robot.set. I plan on doing more with ship buddys when I get more text, but for now you get what you get.
* Added a toggle for robot sounds. This includes catbots. It's F2.
* Maybe made it so that robot sounds come enabled.
* Made it so that if the soundpacks sounds were turned off with F11, it would really turn off all the sounds. We're sorry about this if you've noticed it at all. If you notice any sounds that are still playing when the sounds are off, pleace send us an e-mail to our e-mail, and let us know which sound it is. The text for the sound would be nice, so that we can find it easier!
* Combined two other triggers into one.
* Added Robots.set and Felo.set into one set file. It's PetsAndRobots.set.
* Made it so that you can turn Felo sounds on and off, (they come enabled by default). The command is F3.
* I think we're still on version 2.6? Added the shovel sound when ship buddy's help out. Also added the sound for when other people's ship buddy's help as well.
* Added a note of where to find your VIP mud folder if you're using version 2.0 or later of the client into the README file.
* Finally gave Melinda Michaels proper recognition for her assistance with the soundpack, as she's done more to help than her little blerb was alluding too. This reflects in the PEOPLCONTRIB command and the welcome text when the first soundpack loads. It'll also be noted on the website. Thank you, Melinda. Your help is appreciated. She was a key part in many areas of the soundpack	
* At Melinda Michaels suggestion, added a link for the ReadMe file which could help install the soundpack if you're having any trouble with it on the website.
* Added with better support a GagAllText, or SHIFT-F12 commands. Gag your incoming speach. This version works better than the old one that was removed whenever that was. Please note if you have all of your text gagged, and you reload the soundpack with CONTROL-SHIFT-R, or through the connect menu after hitting the AULT key that you'll have all your speach gagged. VIP MUD is stupid and doesn't reset the GAG INCOMING SPEACH function. You have to type GagAllText twice, or hit SHIFT-F12 twice. If you notice any problems, please do let us know. Oh, one last thing to note it doesn't have this setting when the soundpack saves. It still applies to the reason for the last time we put this feature in. Have fun!
* Changed the date of something on the website, but it doesn't really matter because y'all may notice it's been fixed before this changelog goes live.
* Added a roundtime completion sound again. You can turn it on and off with CONTROL+F3. It doesn't take in acount (Another 3 seconds rounddtime) yet, but I'm working on it. It also saves across connections with the saving of soundpack settings.
* Updated support for hearing when a ship is locked or unlocked while standing inside, with the new system.
* Added  links to the website  for the following things: 1. Download just the script files. This will reflect in the change logs from now on, if it's just a script file update, and not sounds. 2. You can download just the sounds folder if required, and not the scripts. The changelog will also start to reflect this. 3. You can download both the sounds folder and scripts folder in a bundle like it currently is. We'll notify in the changelog as well from now on. Hope this helps people that have slower internet, datacaps wow they're really still around, or just someone that doesn't want to delete the sounds folder after downloading it if it's not required.
* Added a sound for when a Bari Spreader is in the sector if you view the RUNDOWN command.
* Have the roundtime compleetion sound in the soundpack, but it does currently error when an enemy gives you more round time when you already have some. I'm working on a fix, but can't figure it out right this moment. If anyone knows away to get it to work, feel free to e-mail me the code! We'll even put you in the notes!
* Sapi will now alert you that there is a Bari Spreader in the sector. If you think it's to slow, yell at me and I might change it.

version 2.5

Added rift drive repair completion sounds.
Added sounds for a mine resuming and pausing.
Continued organizing the set files for better ease of access. For example, in the ship file, ;lights will take you to triggers dealing with lights. This isn't a big important thing and probably doesn't matter but it will look nice. We've got a ways to go for this to be complete.
Added the airlock set file into the ship file.
The alarmingly loud news reader sound has finally been replaced. Unless you liked that sound, in which case, we are sorry.
Added a patrol waypoint and autonavigation switch sounds.
Removed a bunch of the sounds that were in the ground and combat folders.
Increased the acceleration and deceleration sound volume.
Changed the channel 1 and 2 sounds.
* Added a sound for a bari pod being destroyed by a plasma bomb.
* Fixed the broken  Welcome back to Star Conquest! - trigger.
* Combined the salvaging and scooping.set files into SalvagingANDScooping.set.
* Fixed the following trigger: You hear support drones within the space station's docking bay working diligently on the outside of the starship.
* Maybe added a sound for the crane loading station parts into a mod transport while on the landing pad. Maybe.
* Added a sound for the spacesuit radio. Shocking, right?
* Fixed the text that has our e-mail address in it. VIP was stripping the @GMAIL part. We're sorry.
* Oops. Added a sound for someone leaving MTTS (or messages to the staff).
* Added a sound for this line. There is some debris or an asteroid at that location.
* Added an identification sound and calibration sound for hypercasters on ships.
* Most likely made it so the stupid sneeze sound didn't play when someone just says the word. No one knows.
* Updated the text for when Enemies have appeared at a path when doing Tesla arch sites.

version 2.4
* Rewrote the entirety (mainly)? of the KEYS.SET file. You will for sure not have problems turning things on and off.
* Renamed the ORGSET command to CHANONE (that's the word ONE) for the default channel. Updated the soundpack saving settings for this, too.
* Added a CHANTWO command (that's the word TWO) for the secondary community channel, and made the trigger work for it. It will also save with your soundpack settings, and load with them when you connect again.
* Because we suck, uploaded an old Settings.set file to fix a bunch of loading errors people (all of us ran into). You'll for sure have to up date your community channel names, and perhaps a few settings. We are sorry!
* Best change to ever hit the soundpack. Starting at this version, (2.4) the soundpack once again will be a .zip file. Sorry for everyone that had trouble opening and or extracting .7z, and .7zip, or .rar. Space isn't a problem.
Merged the asteroid hauling and mining files.
Started reorganizing the triggers in the combat and misc file. Nothing important.
Merged Tesla and GMG files into the ground set file.
Merged the random and misc set files.
Got rid of a couple chaingun sounds.
Updated the keys help file to reflect the community channel change from the old org channels.
Got rid of some beep and shovel sounds and fixed the .set files, hopefully.
At long last, we have pod sounds, enjoy!
Removed the IFS key and changed the laser hitting ship triggers back to just gagline voice. There were some issues for people with this is the reason we changed it back to how it used to be.
Added a buzz sound for the apartments.
Added a couple of taxi sounds.
Changed more triggers from gagline all to gagline voice.
Added some voice gags for enemies hitting the hull and such to the combat file.
* Removed some stuff for the settings file that was used before. Melinda is destroying everything! Kidding kidding. If your settings.set file fucks up for a little, I'm sorry. Don't kill me. I tried. Go a head and remove the fourth item from the list in the settings.set file and save it.
* Updated the keys text file.
* May have fixed a problem that some of you ran into where changing a setting, like turning comm sounds on and off would throw an error. If it still breaks I'll just rewrite the keys.set file once and for all.

version 2.3
Because Jason is forgetful, we have a new email address. This one will not be forgotten because both of us have the necessary information. scsoundpack@gmail.com.
I rewrote the peoplecontrib text.
I rewrote the website again. You can now email us directly from the site as well as grabbing the address from the soundpack once you log on to Star Conquest.
I added a healing is complete sound for the creche. I actually did this one awhile back but forget when so here it is.
I fixed some typos in the keys.set file.
I cleaned up the airlock, salvaging and hauling files.
I added a timer sound for the chronometer.
We have new sounds for landing, launching, ftl, hauling, enter, exit and change sector. This is another work in progress as we try to replace many of the sounds.
Fixed spelling of enemy in two ground sounds and the set file. Let us know if you spot spelling errors.
Removed a bunch of sounds from the general misc, ship misc, ship computer, and ship move folders. Also updated their respective .set files. This is a work in progress as we continue to clean up the pack.

Version: 2.2
* Rewrote all of the muting of the soundpack. Now it doesn't ignore all of the triggers when you use the F11 key to mute the soundpack. This will also make it so that it saves your soundpack settings when you type QUIT if the sounds are all turned off.
* Added back in ship hit gagging thanks to Melinda for pointing this out. Sorry.
* Ship hit gagging can be turned on and off with Control+F6
Fixed something with the movement inside of battlesuits, and made Jason strip some stuff from the old system out of the GMG.set file.
* Fixed a few things in the ground and ship files.
* The cash sound will now play when you DRAIN a credit chip.
* F5 will now turn phone sounds on and off.
* Updated the KEYS help file for the new phones command.
* Updated the phones.set file to be able to turn the phone sounds on and off.
* Added a trigger for the Thorn ground combat enemy.
* Added a sound for when felo eat from a nutrigel unit.
* You will now see who powers up the starship.
* Control+Shift+F1 will mute and unmute the incoming speech. It won't save when your soundpack saves the settings or reload. This is so that no one flips out and says I broke the soundpack.
* Rewrote the PEOPLECONTRIB command.
* You will now hear a sound when you're standing outside of a ship and someone boards it with a group!

Version: 2.1
* When the crappy text in the loading of the soundpack is read about who I am and that it's the Star Conquest soundpack, it now says the version that you're running.
* Fixed grammer in some stuff in the version lines throughout this changelog file. No one cares.
* Fixed something strange with something in the Mining.set file. It was splitting a trigger in the wrong place.
* Fixed a bad linebreak in the Misc.set file.
* Fixed it so that when you TRASH a paper, letter, report, or anything else like that it makes the sound of someone crushing up paper. No clue why this was gone.
* Control+F2 turns oven sounds on and off.
* Added a sound for when ovens ding when done cooking.
* Fixed it so the org channel sound fires when a social is done over the channel.
* Fixed it so that the laugh sound triggers over communication channels. Tareable.
* Moved something from the gags file to the vars file. I bet you can't guess what it is?
* Added it so that you can hear the text about the iffs hitting you right away, or it will gagline voice it.
* Control+F3 to change the iffs toggle.
* Updated the ReadMe file. Please Read the ReadMe file. It has a cool note about the settings.set file.

Version: 2.0
* Major update! We now have the ability to save settings. If you turn social sounds off, and log out, no more being be enraged with the fact that they are back on again when you log back into the game. All settings will update to the current whenever you log out of the game, and reload once you connect. You can also use the F12 key to save them if you wish. Note, you have to type QUIT for the settings to save when logging out of Star Conquest. The following settings will be saved: Main soundpack volume, Social sounds, Master mute and unmute, Gaggs, RoomSounds, and Org. I'm sure there will be more to come in the future! Sorry this took forever.
* You now have a new settings file. Please leave it where the Star Conquest.set file is, and the scripts folder. It doesn't need to be in the scripts folder.
* Rewrote the F9 and F10 keys. Volume won't go over 100 percent, and it displays some stuff better. It also now doesn't control the room sounds volume.
* CONTROL + F9 to lower room sounds volume, and Control + F10 to make the room sounds louder.
* Rewrote the master mute and unmute toggle F11.
* Completely stripped room sounds out of the soundpack until I can be bothered to rewrite them.
* Added sound panning back into the ground combat fort stuff, because I removed it without meaning.
* Rewrote the hole soundpack! It now has much better organization, and cleaner code that made it load better, and parse better!
* Want to turn off all communacation sounds without muting the soundpack? Ask no more! You can now hit the control + f1 key to turn them on and off!
* Removed a few useless gag's, and fixed a few sounds that didn't play. Also removed a few duplakit triggers. Tried to combined a few triggers into 1.
* Fixed it so that if you really logged out of the game with all sounds off that they would stay off the next time you connected. Note, if you change a setting and you have sounds off, you need to hit F12 again before you log out to save it. Typing QUIT at this point won't work.
* Fixed it so it doesn't save the settings file in your main VIP mud directory.
* Added I think the last door close sound that the soundpack needed. Note I could be wrong!
* Added a KEYS command. This will open the KEYS file inside of the files folder, that explains what all of the commands for the soundpack are.
* Added some grammer to the VERSION command. Also fixed all of the VERSION lines here in the ChangeLog. Woo!
* Jasons changes will have the star before it! Not that it matters who's is who's.
The capsule really does stop making sounds once you exit it now.
Added some mining sounds and changed others.
Fixed an issue with the engineering tools volume.
Hopefully the turns toward will work for enemies turning towards everyone now.
Added the readme file into the files folder. The files folder is housed inside of the scripts folder inside of the Star Conquest folder. This will help you learn how to install the soundpack.
* Added a README command. It'll open the README file.
* Added a sound for when nests are detected in the sector with the RUNDOWN command.
* Fixed the sound for when you check your ships charge.
* This is after the first upload, but whatever. Fixed an error when the soundpack first loads, because the settings.set file didn't have a sound for the master volume to play at.

Version: 1.8
* Added a sound for the following line of text: The computer sounds a notification indicating that the ship has been fully charged.
* Added a gag for when you talk into the rift microphone. It's still going to show up in the output window.
* Added a muted and unmuted sound for your phones. Switching your phone to mute, will say muted. Switching your phone to unmuted, will say unmuted. Looking at your phone will say muted if it is indeed muted.

Version: 1.7
Added outsider patrol sounds.
Fixed some Tesla stuff.
changed a trigger to fix ship room sounds not turning off when exiting capsules. If you are using brief, you will currently need to look to turn sounds back on when entering a ship, maybe.
Added some rift comm link sounds.
Mentor channel now has a sound.
Fixed the flight control scanner sound.
org notification sound now works with gags on.
Either fixed or major broke the battlesuit move sound. It should only work when in a battlesuit. If you get disconnected while inside your suit, you will need to just do a quick look to get the move sound enabled.
Rewrote the website.
* Cleaned up the changelog file. All the newest changes are at the top of the file.
* I'm back! Fixed a little bug that made it so saying something to someone with social sounds off doesn't play a beautiful ding sound.
* Changed the new chained sound for good. Silly coppy and replace.
* Made it so that the radio sound won't play for scooping if social sounds are off.
* Fixed a typo in the PEOPLECONTRIB command.
* Added a sound for when you're going through a wormhole, and you or someone standing in the room with you collapses.
* Most likely fixed all the mentor channel stuff.
* Rewrote the VERSION command. Put it into the keys.set file, because it's kind of a key, and didn't have to be in the Star Conquest.set file.

Version: 1.6
I am not Jason Rat but am called Melinda in Star Conquest. So, here are the things that I have done to the pack while he is busy. I am sure he will be back to continue his work. The pack is current as of April 13, 2018.
Fixed beta warning sound.
By popular demand, changed laugh sounds.
Added sounds for energy and repairs being maxed.
Added bari queen prep and bari shield down sounds.
Got rid of some social sounds.
Changed more stuff to gagline voice.
Added and/or changed a bunch of wear off sounds such as guidance, illuminate and some repairs. If something is broke, let us know.
Changed acceleration, boost, FTL, squad, damage warning, and decelleration sounds.
Fixed landing sounds and text
Got rid of a bunch of laser and music sounds.
Combined a couple of .set files.
Added radio sounds for partner scooping.
Added some gagline voice stuff to the combat file.

Version: 1.5
* Added a sound for when a ground combat enemies  ability gets interrupted.
* Made it so when you try and track and nothing is in range of your tracking unit, it'll use the soundpacks set volume, not another volume.
* Cleaned up and grouped stuff in the Tesla.set file.
* Fixed an error when the little felo games want food.
* Added another trigger for when the felo game wants food.
* Made the felo game triggers for food 1 trigger and not two.
* All the felo game sounds will no longer play if social sounds are off.
* We now have a sound for the following line. The staff have responded to your recent support request:
* Turning social sounds on and off really works now.
* All of the say sound stuff will no longer play with social sounds off.
* Added a number of new social triggers. You should hear people cough now, and other little stuff. I think at least.
* Added the display sound for viewing the charge in a starship and the charge of a temp station.
* You now have a sound when the station you're in says something over via general sector.
* We now have our own e-mail address! Randomcorner1@gmail.com!
* Started working on cleaning up more sounds. So far the first 3 folders are done.

Version: 1.4
* When someone pings the ping sound will now play no matter what the volume of the ping is.
* Fixed it so the PA sound plays when you say something into the PA. It also makes the laugh sound and social sounds if you laugh.
* It should now make the laugh sound if someone else laughs into the PA.
* Removed a few triggers for stuff, I forget which ones, as they aren't used any more.
* Changed the org sound to the old metaf sound.
* Like a year later, updated all the asteroid hauling sounds for the new supply cannons.
* Got rid of a lot more triggers that were leading to our 1,000 trigger limit for VIP 1.1 and before.
* Moved all of the triggers to do with salvaging into the salvaging.set file.
* Everything to do with repairing a starship is now in the Combat.set file.
* Added a number of new warning sounds for ground combat oriented abilities for the enemys. This counts Alpha enemies, beta enemies, Gamma enemies, the other ones that are like alpha and beta, and than gamma named enemies. This also takes into acount mother, for when she's going to call babies, and when she's going to use that deadly laser. Thanks Melinda!
* You now have your favorite chirp sound back when the starship requests landing clearance.
* You can now type VERSION once the soundpack is completely loaded and see what version of the soundpack you're running.
* The little felo game now has a sound when the felo eat.
* Added more sounds for the little felo game.
* Shortened the little stupid sound at the end of that strange laugh.
* Added a timer sound when you start the plazma bomb.
* I don't know how I removed it, but added back in the keys.set file.
* Fixed something when the red lights flash overhead and make all that sound.
* You can now open the changelog file for the soundpack with the WN command.
* Made it so the landing clearance thing works with landing and docking. Woops.

Version: 1.3
* Cleaned up combat.set a little more.

Version: 1.2
* Fixed some blast fernis stuff with shoveling and something else.
* CatBots now make a purr sound when they prance in place purring.
* The lady in the lounge paging through that thing has a sound of paper.
* You now have a sound for the starship leaving an area in the rift.
* Fixed once and for all the sounds and text of starships rift breaking down, and added another one that I had found. That's totally cool.
* You now have a sound when someone kisses you on a body part, or someone kisses another person on a body part. All 100 percent needed changes.
* Added another CatBot sound.

Version: 1.1
* Fixed up the long way of the track command output.
* removed a useless gag in the combat set file.
* Added a new torpedo sound.
* We now have different mini cannon sounds than torpedo sounds. Thank melinda for telling me to stop being lazy.

Lets call this version 1.0! So, any changes below this is version 1.0!
* 4 new chaingun sounds on top of the one that was already there.
* Sounds when standing up from an object, such as someones sofa or gunner chair. ***NOTE*** did the same for lieing on something and sitting.
* Airlock Chime sound!
* Sound for when you use the camera, also for when someone uses a camera on you.
* Added the sound trigger for if your dozing and someone sends a notice to the comm network.
* Sound for when your in a temp station and you transfer!
* Sound for moving from one sector into the next while useing Autovector or manual pilot.
* Added a new sound for when a Comet, Shipwreck, asteroid or whatever you could be grappleing breaks. We now have two sounds for this, updated the location of the break sounds and the set file.
* Sound now added for when you fire the grapple!
* Sound now for when the grapple pulls something out!
* Sound for when the grapple is activated!
* Sound now added for when something is almost pulled free.
* Sound now added for when you fire the grapple at say the third meeter!
* Sound added for when the grapple bounces off with no debris there.
* Other sounds added for grappling.!
* Added a trigger for scrambles or scramble to blah blah feet. Just update Socials.set!
* Added a trigger for when someone pushes the cycle button.
* Changed the location of a few triggers for asteroid hauling stuff. Update hauling.set.
* Updated the location of the trigger for when spaceports are repairing the ship. Update ship.set. In your vip char set file delete everything under the org stuff in your vip char set file. So start with the chattering blah blah down to the end of that file.
* Added a sound for when ever your ship or someone says something over the sector comm. Update ship.set.
* Updated a few other triggers and cleaned ship.set up a little more. Update ship.set again. Sorry.
* Added triggers and sounds for when your in the Space defense captins office and you see the following. Ships jump out the sector, ships jump in the sector, ships land and ships launch. Note, this is for when the terminal says it or reports it. Update ship.set.
* Updated the general sector sound playing two sounds, sorry. Update ship.set.
* Fixed a few broken triggers I put into socials.set. The fix is a sound for someone standing up from something, and sitting on something. Sorry, update socials.set.
* Added a beep sound for when you type rundown and a Bari Pod is in the sector.
* Added a trigger for when your sending someone mail and the yes or no prompt shows up.
* Added sounds for the cool ship cleaning gun things.
* Deleted some blank empty lines and grouped more things that are like each other up in misc.set.
* Fixed for the last time the sector comm thing. How annoying.
* Made the alliance notice sound play when someone sends you mail. I thought this was working before?
* Added a sound for when robots say something. This does not work for the hover security ones right now, because they don't talk.
* Added triggers for when the storage hold has something in it, and when nothing is in it. It just plays the display sound. Woo for being creative.
* Made the robots say trigger thing more flexable. Its also only 1 trigger and no longer 2.
* Added a sound for when the damage control computer reports something. And might have fixed it so it plays a sound when a failsafe breaks...
* Rewrote the trigger for the mail thing, so it works with letters as well as packages.
* Changed the Salvage Op sound so its not the same as the org one.
* Really made it so Salvage Ops and Orgs don't play the same sound...
* The little artifact drone thing can now be seen what it grabs, if you do drop something. Its gagline voice, not all.
* Sound added for when the weapons room is out of grid. Meaning if your gunning with no grid.
* Added a trigger for when your comm warns you of a new headline while your dozing.
* Added the trigger for temp stations doing repairs.
* Added the prompt sound for calling up a starships boot command.
* Might have fixed one of the cameras triggers and added one more. I hope that's it for cameras.
* Gagged the text that shows when the temp stations are repairing your starship. The text is kind of annoying.
* Hover robots now make a beep/chirp sound when you ask them to do the following. Defend and follow. I don't really like the sound, but it will work for now.
* Useing a toilet will make a flush sound after. How cool.
* Added a sound of someone turnning the page in books or whatever when you do it. Right now it does not work when someone else in the room does it, because I don't know the text. Go me.
* You now have a buckle sound when you sit down on a floor or chair or sofa or whatever that has a seatbelt. Woo!
* Removed the useless triggers for Metaf's. This is because they are no longer being used in the game.
* Added a sound for the following line. You hear a "ping" sound as the ship's computer detects an active sensor sweep. The sound seems overwhelmingly loud. You will see this if someone does a ping while your in your starship and in range.
* Made it so the PA works the same for people talking over it with earmuffs on as it did without them on. ***NOTE*** I kind of messed up files, so I lost a little bit of stuff I added or fixed, not sure if I got it all back but... Yeah.
* Added a sound for when you check your cash.
* Added a sound for when you type auth in a starships control room when the auth code is already set and asks you to enter it.
* Started adding scooping sounds and triggers!
* Checking your points now plays the same sound as checking your cash. But hey its something!
* Added a sound for when your inside of an apartment and you or someone in the room with you opens or closes the door. I was on my way to sleep and thought add it now or you never will!
* Sound and trigger added when the hosts send a miner change.
* Added sounds for opening scoop thing.
* Added a sound for closing your scoop thing.
* Added a sound for entering a cloud when scooping.
* Added a sound for when you leave a cloud.
* Added a sound for when your scoop closes because of it being full.
* Added a sound for when you check your scoops storage and its empty. Also a sound when you check your scoops storage and it has something in it.
* Made the credits sound play when you transfer your cargo that is scooping debris to a temp station. This should also work if you transfer on a planet.
* Added a sound for when a robot starts to kill a felo after you give it to them... Rude but kind of funny, because its text and I hate Twin tailed felo.
* Added a sound and gagged the text for when the spaceport is doing repairs.
* Added a sound for when the color at the GMG door shows up.
* Added a sound for when you get the door open at GMG and gagged the text.
* Added a sound for when the containers are in the room at GMG.
* Added a sound for when the little gmg things detach from the wall.
* Added a sound for entering rift.
* Added a sound for leaving rift.
* Added a storage compresser sound.
* Fixed the trigger for picking up an artifact while in space.
* Added a sound for when your phone is ringing and gagged it for when your phone is ringing. Its only GagLine voice, so you can look in the output window.
* Added a sound for when someone elses phone is ringing.
* Added a sound for when someone hangs up and your on the phone with them.
* Added a sound for when your calling someone and you hear the buzzing sound. Its also gagged.
* Made it so the say sounds work when you hear someone talk over the phone.
* Added the trigger and sound for when your in the room with someone who turns the page in his or her book.
* The sound for when a failsafe breaks does work now.
* Cleaned up communications.set.
* Added a sound for this line. Your support request has been acknowledged.
* The alliance sound now plays for channel 2, 3, 4, 5, 6, 7, 8, 9 and 10! I waited to do it for so long. Yes, i'm lazy.
* The alliance channel is now 1 trigger and not 3.
* Projecting a glyph places a sound. 		It also plays a sound if someone else in the room does it.
* Added a sound for when your scoop tells you if its at like 10 or 20 percent damage.
* Added a sound for when your scoop tells you that it has X amount of the storage filled.
* Added a sound for this line. The scoop jerks as it catches the wind, then begins tearing through the atmosphere, bouncing roughly from turbulence. Scooping is geting there!
* Made it so the alliance channel sound does not play twice, and removed 2 other alliance channel triggers. Why did it have 4?
* Added a sound for when you kiss someone, and or they kiss you. It does not work with body parts because I am amazing!
* Updated the trigger for message boards so it plays the sound when a board post is posted and your phone shows you the text.
* Added a sound for when rift is about to break down!
* Added a sound when the sensors find something new in the rift. Or something like that.
* Added a trigger and sound when your in the Space defense office and you see a ship land if the reports are on.
* Added a trigger and sound when your in the Space Defense office when you see a ship launch if the reports are on.
* Made it so it will work if something is docking and not landing.
* When you load your camera with more film it now plays a sound.
* The terminal now has a sound for when shots are fired.
* The Terminal now also has a sound for when a ship is destroyed. Yay Space defense terminals are done!
* Added a sound for when you start the shower.
* Added a sound for when you turn the shower off.
* Removed the dumb and pointless Aliases.set file. It had nothing in it anyways.
* Added a few felo sounds. Thanks to Elira Waters!
* When the soundpack is loaded you can type PeopleContrib and it shows everyone that has helped with the pack in anyway.
* Added a TRIGGER for when two felo rub against each other and start purring.
* Made it so the triggers for when you pet a felo work a lot better now.
* Added a TRIGGER for when you pet a felo and they look up at you and purr and all that stuff.
* Added a trigger for when a felo meows, wriggles a bit, then goes back to sleep.
* Rewrote the org stuff, now it is able to be set. Type orgset and follow the prompt. Please note in VIP mud before logging in, type control+E on your Star Conquests char name and find the checkbox after auto login. Check that box so it will save your org name!
* Added a TRIGGER for when you exit a cloud back into the storm. Sorry.
* Added a TRIGGER and sound for when a storm is spotted.
* Added a TRIGGER for when you have earmuf things on and you hit something with any stile of weapons.
* Added a TRIGGER for when your shot is fired. With the earmufs things on.
* Added a TRIGGER and sound for the following line. The scoop hits the thicker, soupy portions of the lower atmosphere, and the scoop shudders and jerks violently.
* Made it so the Toilet fush sound will work under all toilet names and stuff. Happy useing the bathroom.
* Made it so your phone will play the sound if a new storey was posted.
* Added shovel sounds when your filling the burning thing on ships.
* Added a sound for when the burning thing on ships is * amount full.
* Added a sound for when the burnning thing starts to warm up.
* Added a sound for when felo jump up and plant their feet on your or someone elses leg.
* Most likely fixed scrambling to your feet once and for all.
* Scrambling to your feet does not work in ships for now. No clue why.
* Adding a mining channel sound.
* Fixed something with felo meow.
* Thanks to Melinda Michaels, fixed and made a few things nicer with tracking ships. Now you know to use what weapon on what ships! Yay go us!
* Got rid of holy a lot of non unused sounds! Like 10 meg of them that have been laying around.
* Got rid of all the old social sounds that are no longer. Also cut back kick and punch sounds because people don't do it all that much, and we don't need 12 of them.
* At long last added the phone voicemail sound!
* Removed the non used Aliases set file and made it so it don't try and load it in the Star Conquest set file.
* Added a sound for when you feed a lizard food!
* You should now hear the sound when someone else feeds a lizard now too! Or I broke everything. We will see.
* Added a sound for when you see the text about people being in the lounge!
* Added a sound for when a train is about to arrive!
* We now have a sound for when Felo eat! Thank my dogs and dinner time! I hope they did not mind a MIC in his and her face while eating...
* Added a trigger for when the dude in the lounge sighs and rolls his eyes.
* Added a sound for when a table of people laugh in the lounges.
* Added 2 sneezing sounds.
* Dropped the soundpack from 409 meg to 355 meg! The sounds should play a lot faster, and less lag!
* Removed a second enemy launch sound from ground combat.
* Really made it so the Star Conquest.set file don't try and load the aliases set file.
* Added a number of new scooping stuff. Sound for when your scoop pings the ship, when cloud is detected and all that, a wind sound for when it whistles over the scoops flying wing shape, most likely some other little stuff that I forgot. However, more to come soon.
* Flushing a corpse of a fish playes the toilet flush sound. It most likely works when other people do it in the room with you, but as I don't really take people into the head on my ship, we might never know!
* Fixed the trigger for when the rift is about to break down. Thanks for pointing this out and giving me the correct text, Melinda.
* Added a sound for the incoming hyper cast or whatever that thing is.
* Found out why a lot of stuff hates me and don't work! One set file was breaking stuff at the end... So the ping sound for ships works now, added a Hyperwave Relay channel sound, and MTTS channel sound should work now too!
* Made the text that you get when using FTL to get out to a temp station without a rift drive call a sound. It plays the rift start sound.
* Alliance channels now play the sound for the channel when someone does a social, like Laugh. Or (laugh person). You get it. One step in the right direction!
* Made the alliance channel thing for the laugh and what not 1 trigger and not 2.. Why even 2 triggers for general, newbie, and tactical? Anyways, they all work with the alliance sounds and laughing. Woo!
* Love breaking stuff. Channels 2 and on for alliance work again.
* Added a sound for when Felo roar at you, or whatever they do.
* Made it so the purr sound plays when they rub up against something, like a sofa, workbench and or whatever else is in the room that they could rub against.
* Put in a better felo growl sound.
* The org channel now does the same as alliance and general.
* Cleaned up a few set files. Also made it so a lot of sounds will not play if social sounds are off. Woo!
* Added 3 meow sounds for felo, and removed the old one.
* Cleaned up a little more of combat.set.
* Fixed when no targets are in range of tracking. It was using a set sound, not what you have your soundpack sounds set at for volume. No more!
* Removed a few pointless gags in the airlock.set file.
* Removed a double trigger for when artifacts are in the sector with rundown, and removed other useless gaglines in the explore.set file.
* Cleaned up and removed useless triggers in the hauling.set file. Also changed something from gagline all to voice.
* Added a trigger for when CatBots meow.
* Fixed an annoying pop sound in the wind sound for scooping.
* Hitting Control Plus f1 now opens the changelog!
* Fixed buzzing and popping in the purr sounds.
* Removed 1 purr sound.
* Control Plus f2 now turns gaggs on or off.
* Moved the text when seeing the text about autopilot and its version whatever whatever whatever, into the gaggs set file. Also removed a trigger from when the game use to have point units.
* Took all the say buffer stuff out of the soundpack.
* Made it so you hear the say sound 90 percent of the time when you say something to someone, someone says something to you, and when you hear someone say something to someone.
* Made a few more say triggers work... I think.
* You now hear a sound when a ship enters and leaves a sector through the Space Defence Terminal!
* You now hear a sound when in a starship and the Space Defense Captain sends a message to all starships. Most likely.
* Made the Space Defense sound play when a starship replys through the Terminal.
* Changed the control plus F2 command for turnning gagging on and off to control plus F5. Control F2 is the shortcut for turnning my Wifi card on and off.... Oops.
* Added a sound for that big comm thing bips for geting a message while out of comms. Its not gagged or anything, but I can ad one later!
* Fixed the messed up laughs, removed a few and added one. So up to 3 laughs, and not 6.
* Might have found the bug with returnning to a ship in a Battlesuit. Not 100 percent sure.
* Fixed up the sound of clearing BattleSuits from a fort.
* Added the same sound for clearing a BattleSuit from a control room.
* Made the trigger for DEPLOYING a BattleSuit a lot better and a little more flexable.
* Fixed it so the mail sound don't play so fast. Sorry.
* Added a sound for when your Battlesuit is transfered to spaceport storage when leaving a ship that carrys them, or entering a Gem or entering a Muel.
* Added a sound for when enemys get onto a path when doing Tesla Arch sites.
* Added a sound for when you complete an Arch Site at Teslaworld.
* Fixed the prompt sound for typing BOOT in a control room. Yay for text that makes more sense!
* Fixed the trigger for when the ORG gets notifyed of an asteroid being hauled in, salvage being transfered and so on. What happen to that trigger?
* Moved a gag for punching stuff into your credit thing into the gaggs file, and out of misc. So if you want to see it, make sure gaggs are off with control+f5.
* Made it so the org sound don't play for being notifyed if gaggs are on. Woops.
* Changed the sound for Teslaworld arch sites.
* Added a trigger when "You briefly open the door to leave.". It falls under the social sounds check.
* Added a PA sound for the train when notifying the contents that it will be leaving in * seconds.
* Fixed some strange bug that when gaggs had been on it tried inputing the number 70 into the game for the org notifications. Or something.
* Fixed two laugh triggers that some how went bye bye. I must have deleted them without knowing! Woops.
* When you're at a point center and you print out your point summary, it now plays a printer sound of csorts. Woo.
* Shooting the turrets on Teslaworld arch sites now plays a sound!
* Tesla now has the sound back again if a room has already been explored!
* Got rid of a junk load of useless gag's out of the tesla.set file.
* When you get an item from the ground with the tools on tesla, it beeps no matter if you get 1, 2, or 3.
* The earths extractor now plays a sound when it's activated.
* Fixed the bug with returnning back to your starship in a battlesuit.
* Changed the Torpedo sounds. Thanks Melinda!
* Added support for the new stile of tracking, found through OPTIONS GENERAL 12.
* Added a new different sound for being chained. Thanks Melinda for the suggestion!
* Fixed an error with the new sound for being chained when in the control room.
* Getting credits for winning a small fight now plays the credit sound.
* Getting money for doing salvage missions and I hope combat missions plays the credits sound.
* Getting alerted of getting money from stations when you log in should play the credits sound.
* Retrieving money from the market plays the credit sound.
* You will now hear the PA sound when landing at the accord of free worlds command.
* The credits sound will now play when money is given to your org for doing something like transfering debris.
* Added a sound for when you leave comms range and the computer beeps.
* Added the same sound for when your starship returns back into comms range.
* Added a sound for when you get points from say a belt station.
* Fixed an error in this changelog, that said that I changed the gag command from control F2, to control F4. That's wrong, and it was control F5. Sorry about that.
* Corrected something where people would not hear the laugh sound over a channel if they put an Exlamation mark after it. It always took in acount a dot. It will now take into acount any form of symble!
* When a stormcloud is detected, it will now play the detection sound when it says A stormcloud has been detected southeast orwhatever direction, at a depth of 23.8KM.
* Removed a lot of sounds that aren't being used. Also cleaned up a few triggers.
* You should now be able to see what ship unlocks its hatch.
* You now have a sound for trashing a point printout.
* You now have a sound for when say Jason pokes Melinda in the ribs. Happy times.
* Fixed a bug that I created when removing some old sounds. We always know I remove the wrong one when there is two named the same.
* Most likely made it so you hear social sounds over the hyper relay thing.
* Might have added support for the pa with this odd but interesting line of text, if someone just laughs over the PA with pa Laugh. It should change it to Person laughs, and play the pa sound. It might even play the laugh sound, no clue.
* When you transfer on a temp station, and the station has the slower transfer thing, it now plays the sound like the wormhole one.
* As the soundpack is ever growing, and some people are still using VIP MUD 1.1, I had to clean up some triggers, combineing a lot into 1 trigger, as we are fastly reaching the 1000 triggers limit. If anything doesn't play a sound that use to, please let me know or Melinda know. Thanks.
* The say trigger now plays the SAY sound, when someone talks into his or her comm on a channel that you can't hear.
* Might have made one more way that your text is displayed when SAYing something plays the SAY sound. This is crazy! I understand it's great for roleplay, but goodness help us!
* Cleaned up the tactical triggers and the newbie help triggers. Removed the second Newbie Help trigger, and made it so socials will play over that channel.
* Fixed a bug where if a style of text was played when starting to track a starship it wouldn't play the track sound.
*Fixed a lot of stuff that I broke with bringing people into your group and disbanding your group. Also made a trigger for when someone leaves your group.
* Fixed something with one of the punch sounds. Ding ding ding, fight!
* Fixed a double laugh sound if someone directly laughed at you.
